int width = 200;
int height = 300;
BufferedImage image = new BufferedImage(width,
height,BufferedImage.TYPE_INT_ARGB);
import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import javax.swing.*;
public class ImageDrawDemo extends JApplet
{
// The init() method to initialize everything...
// The start() method to start the animation...
// The stop() method to stop the animation...
// The ImagePanel class defining the panel displaying the animation...
// Data members for the applet...
}
double totalAngle; // Current angular position of sprite
double spriteAngle; // Rotation angle of sprite about its center
ImagePanel imagePanel; // Panel to display animation
BufferedImage sprite; // Stores reference to the sprite
int spriteSize = 100; // Diameter of the sprite
Ellipse2D.Double circle; // A circle - part of the sprite
Line2D.Double line; // A line - part of the sprite
// Colors used in sprite
Color[] colors = {Color.red , Color.yellow, Color.green , Color.blue,
Color.cyan, Color.pink , Color.magenta, Color.orange};
java.util.Timer timer; // Timer for the animation
long interval = 50; // Time interval msec between repaints
BufferedImage createSprite(int spriteSize)
{
// Create image with RGB and alpha channel
BufferedImage sprite = new BufferedImage(spriteSize, spriteSize,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2D = sprite.createGraphics(); // Context for buffered image
// plus the rest of the method...
}
// Clear image with transparent alpha by drawing a rectangle
g2D.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR, 0.0f));
Rectangle2D.Double rect = new Rectangle2D.Double(0,0,spriteSize,spriteSize);
g2D.fill(rect);
BufferedImage createSprite(int spriteSize)
{
// Create image with RGB and alpha channel
BufferedImage sprite = new BufferedImage(spriteSize, spriteSize,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2D = sprite.createGraphics(); // Context for buffered image
// Set best alpha interpolation quality
g2D.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,
RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
// Clear image with transparent alpha by drawing a rectangle
g2D.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR, 0.0f));
Rectangle2D.Double rect = new Rectangle2D.Double(0,0,spriteSize,spriteSize);
g2D.fill(rect);
// plus the rest of the method...
}